Using VR technology to create a physics e-laboratory

Authors

DOI:

https://doi.org/10.56380/

Keywords:

Physics learning, VR laboratory, Virtual laboratory, Photoeffect, Photoelectric effect

Abstract

Modern physics education has reached a stage where it is essential to integrate recent advances in information technology. In recent years, there has been ongoing discussion and policy implementation regarding the declining number of students choosing natural science subjects; however, it is true that these efforts have not yet yielded clear results. 
One effective way to address this issue is to combine scientific education with engaging, modern technologies. Therefore, using VR technology in physics education, particularly for conducting experimental lessons, can increase students’ motivation to learn and encourage more learners to take an interest in studying physics. 
This study presents the initial development of a VR laboratory based on the Photoelectric Effect. The laboratory operates in both web-based and VR formats. By enabling students to visually observe and interact with the internal processes of the photoelectric effect, it enhances their interest, understanding, and active participation in learning. 
Through the VR environment, students can explore this physical phenomenon in an immersive way. In this work, one of the fundamental constants of physics, the Planck Constant, is determined. 
In addition, properties dependent on the material, such as the work function, threshold frequency, and threshold wavelength, are studied. Furthermore, the laboratory can be extended to include concepts such as electron mass and photon energy. 

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References

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Published

2026-05-21

How to Cite

Using VR technology to create a physics e-laboratory. (2026). Mongolian Journal of Educational Research. https://doi.org/10.56380/