Using VR technology to create a physics e-laboratory
DOI:
https://doi.org/10.56380/Keywords:
Physics learning, VR laboratory, Virtual laboratory, Photoeffect, Photoelectric effectAbstract
Modern physics education has reached a stage where it is essential to integrate recent advances in information technology. In recent years, there has been ongoing discussion and policy implementation regarding the declining number of students choosing natural science subjects; however, it is true that these efforts have not yet yielded clear results.
One effective way to address this issue is to combine scientific education with engaging, modern technologies. Therefore, using VR technology in physics education, particularly for conducting experimental lessons, can increase students’ motivation to learn and encourage more learners to take an interest in studying physics.
This study presents the initial development of a VR laboratory based on the Photoelectric Effect. The laboratory operates in both web-based and VR formats. By enabling students to visually observe and interact with the internal processes of the photoelectric effect, it enhances their interest, understanding, and active participation in learning.
Through the VR environment, students can explore this physical phenomenon in an immersive way. In this work, one of the fundamental constants of physics, the Planck Constant, is determined.
In addition, properties dependent on the material, such as the work function, threshold frequency, and threshold wavelength, are studied. Furthermore, the laboratory can be extended to include concepts such as electron mass and photon energy.
Downloads
References
Olena Tsvetkova, Olena Piatykop, Antonina Dzherenova, Olha Pronina1, Tetiana Vakaliuk and Irina Fedosova, “Development and implementation of virtual physics laboratory simulations for enhanced learning experience in higher education” CEUR Workshop Proceedings 98–110
Lkhagva Oidov, Ulambayar Tortogtokh and Enkhtsetseg Purevdagva “Virtual Laboratory for Physics Teaching” Management and education innovation (ICMEI 2012), Vol-37, May 5-6, 2012, Kuala Lumpur, Malaysia.
Oliver Vauderwange, Stefano Gampe, Dan Curticapean, Ulrich Haiss, "VR-based implementation of interactive laboratory experiments in optics andphotonics education," Proc. SPIE 12213, Optics Education and Outreach VII,1221306 (3 October 2022); https://doi.org/10.1117/12.2633656
Jinwoong Song, Science & Education (2020) How Students Construct Collaborative Thought Experiments During Physics Problem-Solving Activities, Exploring Hartono Bancong, 29:617–645, https://doi.org/10.1007/s11191-020-00129-3
Jos Dirksen, 2018 Learn Three.js, Third Edition, “Programming 3D animations and visualizations for the web with HTML5 and WebGL”
Anton Filanovich, Aleksandr Povzner, 2021 “Virtual Laboratories in Physics Education” https://doi.org/10.1119/5.0038803
Giuseppe Schirripa Spagnolo, Fabio Leccese and Mariagrazia Leccisi, Crystals 2019, “LED as Transmitter and Receiver of Light: A Simple Tool to Demonstration Photoelectric Effect” https://doi.org/10.3390/cryst9100531